Back in the 90's there were a number of weird experimental game genres that don't exist today. Genres like point and click adventure, FMV-based games, Rape-time simulators, and games based around clever exploitation of the DOS prompt. One of the better genres that didn't survive was the Tank RTS. These games combine first-person tank shooters with the RTS genre. They involved piloting a tank while securing resources and using them to buy units and buildings. Uprising was the most popular of these games, set in the far future with OMG LASER GUNS!!, teleportation, and structures dropped from orbit. It was actually pretty fun, with a tech tree for upgrades between missions. Uprising was, however, made difficult to play because it was on the wrong side of the 3D Format War. Uprising has 3DFX support, which was popular back in '97, when all the cool kids had Voodoo video cards. Fortunately, Uprising also comes with an option to use software rendering. Its sequel, Uprising 2, includes no software rendering option. Both Uprising and Uprising 2 use a unique method of depth measurement, foiling 3dfx wrappers and essentially rendering Uprising 2 unplayable to anyone without a severely obsolete system. We imagine that it's really awesome. It had a multiplayer mode, but probably has no players.

You can find the German version over at The Underdogs. We have the English version. If there's demand, we can mirror it here.


Golgotha was another Tank RTS, set more in the near future. Uprising had simple design to make things uncomplicated - buildings could only be dropped in designated areas, called "claim squares" and units could either attack a specific target, and wait around after it dies, or wait where they're spawned. In Golgotha, units take player-defined a path from the player's base to the enemy. Golgotha was plagued by simple AI, but it only reached a mid-alpha stage of development, with one map - a grassy, hilly field. It may or may not have been made for multiplayer.

Golgotha was Crack Dot Com's second game. Their first was Abuse, a popular side-scroller that was made in a garage. The game itself was never finished, and when Crack Dot Com went out of business, the work they had done on Golgotha was put into the public domain. A project called Golgotha Forever formed to complete it and made a big splash back in '99, but only made some improvements to the code. It's still up at their page on Sourceforge.


Here are a couple screenshots of Uprising 2, because you'll probably never see it otherwise.